Koger has taken the original Operational Art of War engine, modified it for the specific contingencies of warfare in the modern age (1956 - 2000), created a 1100-plus unit database of modern weapons and forces, and built 14 huge scenarios that offer well over 100 hours of some of the finest strategy gaming on the market. "Operations" is the area between high-level strategy and close-in tactics, and it makes for fascinating large-scale warfare. The Operational Art of War II is a continuation and enhancement, not a radical revision, of designer Norm Koger's ambitious operational wargame. Wargames may yet emerge from the desert, and if they do, The Operational Art of War will be an example of how it's done right. So when games as fine as The Operational Art of War Volumes I and II come along, there's considerable reason for rejoicing. You can count on one hand all of the 1999 historical combat games, with a finger left over to salute the narrow-minded publishers who are abandoning the niche markets. Wargames, once a dominant force in computer gaming, are undoubtedly in a slump.
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